![]() ![]() I don't think it is related to Obi anymore. Im using the single data cloud save found in the samples, passing a json string and a. Everything compiles correctly, but when the cloud save feature runs, it shoots a CloudSaveValidationException. It is a multinational collaborative project. Ive been trying to implement cloud save into a unity build Im doing for a research project, but Im having an issue when saving to the cloud. Now I successfully archived, but I get another error during the upload process. The International Space Station (ISS) is the largest modular space station currently in low Earth orbit. I also needed to change the target to UnityFramework and disable bitcode there too. But the problem was disabling bitcode in the project's build settings wasn't enough. Disabling bitcode is the right way to go. (27-08-2020, 06:03 PM)Elestin Wrote: Hi I get this error: New Issue Checklist Updated fastlane to the latest version I read the Contribution Guidelines I read I searched for existing GitHub issues Issue Description Fastlane won't a. Unity Connect: State machine for project Info. UI: Remove (Pro Only) from UI shaders as they can be used on any version of Unity since 5.0. I tried disabling bitcode by as suggested in many other forums, but it didn't solve my problem. The UI system batching code is now multithreaded this leads to a performance increase of up 4x (in our stress test scenes). ![]() I don't think this error is related to Obi. Ld: could not reparse object file in bitcode bundle: ’Invalid bitcode version (Producer: ‘1103.0.32.29.0_0’ Reader: ‘1100.0.33.16_0’)’, using libLTO version ‘LLVM version 11.0.0, (clang-1100.0.33.16)’ for architecture arm64Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation) Ld: warning: arm64 function not 4-byte aligned: _unwind_tester from /Users/burcucoskunsengul/Desktop/Unity Builds/BeadsOnRope/Libraries/libiPhone-lib.a(unwind_test_arm64.o) What's the linker error you're getting?Hi I get this error: See: īuilding/archiving using Obi 5.5 and Xcode 11.3.1 should pose no problem. So you're forced to use Xcode 11.3.1 until Xcode 12 goes out of beta. Xcode 11.4-11.6 have a bug in the linker that prevents linking against static libs using C++11, this bug was fixed in XCode 12 beta 1.
0 Comments
Leave a Reply. |